About UsEmerald Beast is a family-owned indie game studio.
If your family is anything like ours, it’s filled with people who have diverse talents, interests, and personalities. A few of us decided one day in 2016 to put our talents to work to do something interesting.
We started building a game…
Emerald Beast is a labor of love for us. Each member of our team has a full-time “day job” and a unique story.
Make unique, memorable experiences that fill the gaps in your game library.
Library fatigue (n.) : Behavioral condition that arises when you have a huge library of games to play, but none of them is exactly what you WANT to play right now.
Too many titles copy the same mechanics, use the same tired gameplay, or even recycle and reskin objects to make a “new” game. We’d like to help change that.
Meet the family!
Founder / Software Engineer
Joe has been a teacher and administrator in public K-12 schools for 23 years – when he’s not busy working with teenagers, he’s bringing our visions to life in Unity. If you can imagine it, he can build it: from music and art to AI and UI, he does it all.
Media Relations / Business Ops
Ashley is our people person. When she’s not solving Human Resources problems for a Fortune 500 company, she works tirelessly on the business and PR aspects of the studio. We don’t know how she does it…keeping Joe and Josh out of trouble is already a full-time job!
Josh spends his days working on instructional videos and creating YouTube content for creative professionals. At Emerald Beast, he’s our ideas guy…you can find him creating all sorts of technical problems to drive Joe crazy (that’s what brothers do, right?)